Post by Maximum Oversaiyan on Sept 22, 2017 9:18:07 GMT
Techniques are the bread and butter of combat. Most of your damage is caused through techniques and they can also provide great strategic opportunities. You gain one tech slot per level, but you start with four. To attack with a technique, compare your Tech Attack score with your opponent's dodge score. If it meets or exceeds the dodge scorr, the tech hits. Below are the different types of techniques and how they are used in battle as well as anything else you need to know about techniques.
Damage and Ki Cost
Damage is determined by your Energy or Physical Technique Damage score. Iconic techniques sometimes have different rules for damage, as specified in the entry. Ki cost is assigned by staff once your tech has been accepted and will always be a percentage.
Charging Techniques
You can charge offensive techniques for a maximum of three posts, increasing the damage given by 50% per charge.
Technique Types
Offensive: Offensive techs are anything where their main intent is to cause damage. You can also have techniques that have a variant ability such as Precision (like the Warp Kamehameha). Support, Utility, or Iconic/Special abilities can be added to offensive techs (like a Solar Flare), but the effect will always be half as strong as its counterpart. You can also only have one variant on a single technique.
Support: Support techs cause no damage, but have an effect that can be useful in combat. Examples include the Solar Flare, the Afterimage technique, or Babadi's barrier. While these techs do not cause damage, they have added effects that exceed that of offensive techs and most iconic and special techs.
Utility: Utility techs do not really cause damage or have strategic effects, but they are little useful abilities that help make things easier or give your character a strange, unique ability. Examples include flight, energy sensing, or energy suppression.
Iconic: The iconic techniques we all know and love. These include the Kamehameha, Galick Gun, Final Flash, Kienzan, Kikoho, Dragon Fist, and Final Explosion. These techniques are very special, so you must acquire them in very specific ways, as explained in each entry. Sometimes these moves have powerful added effects (like the barrier piercing effect or the Kienzan) or allow for greater charging and therefore more damage (like the Final Flash). Some others have strange effects that can't be found in any other technique. (like the sacrificial effect of the Final Explosion)
Special: These techniques are closely related to iconic techniques mechanically, but they aren't found in the series or anywhere else.
Damage and Ki Cost
Damage is determined by your Energy or Physical Technique Damage score. Iconic techniques sometimes have different rules for damage, as specified in the entry. Ki cost is assigned by staff once your tech has been accepted and will always be a percentage.
Charging Techniques
You can charge offensive techniques for a maximum of three posts, increasing the damage given by 50% per charge.
Technique Types
Offensive: Offensive techs are anything where their main intent is to cause damage. You can also have techniques that have a variant ability such as Precision (like the Warp Kamehameha). Support, Utility, or Iconic/Special abilities can be added to offensive techs (like a Solar Flare), but the effect will always be half as strong as its counterpart. You can also only have one variant on a single technique.
Support: Support techs cause no damage, but have an effect that can be useful in combat. Examples include the Solar Flare, the Afterimage technique, or Babadi's barrier. While these techs do not cause damage, they have added effects that exceed that of offensive techs and most iconic and special techs.
Utility: Utility techs do not really cause damage or have strategic effects, but they are little useful abilities that help make things easier or give your character a strange, unique ability. Examples include flight, energy sensing, or energy suppression.
Iconic: The iconic techniques we all know and love. These include the Kamehameha, Galick Gun, Final Flash, Kienzan, Kikoho, Dragon Fist, and Final Explosion. These techniques are very special, so you must acquire them in very specific ways, as explained in each entry. Sometimes these moves have powerful added effects (like the barrier piercing effect or the Kienzan) or allow for greater charging and therefore more damage (like the Final Flash). Some others have strange effects that can't be found in any other technique. (like the sacrificial effect of the Final Explosion)
Special: These techniques are closely related to iconic techniques mechanically, but they aren't found in the series or anywhere else.